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It is not, and it's a little risky, we tried to imply that in the letter. That's not something you'd done in the past.

I was a little taken aback that you laid out a roadmap for Madden 22. Things like addressing scouting and adding a coaching carousel come to mind. It's weird to talk about Madden 22 already, but there are some systems that have bubbled to the top. So we listened to the themes, we listened to a few of the players who we feel represent the core fans at large, and we came back with the response you saw last week.
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I don't get to argue with the hashtag but I wouldn't say it's "FixMaddenFranchise," I would say that it's, "We want more depth, we want more improvements, we want more change every year." So we wanted to say, "Okay, we hear you," and then we started to scour the themes, because there are a million different ideas out there on how to fix Madden Franchise. What I got from the "FixMaddenFranchise" hashtag that was trending was that they felt like they were being ignored, and that they weren't getting enough.

But we also don't want to ignore what our core fans want, which is Franchise Mode, Face of the Franchise, Play Now. So you can probably see that some of the features we've been building has been widening the net of football fandom, with modes like Superstar KO and The Yard that we added this year. We talk a lot internally about our total fanbase and who's playing what and how they play. What do you think is at the core of the fan dissatisfaction with Franchise Mode? What's the single biggest change that can push Franchise Mode back to a good place? You recently had to publicly respond to pushback over Franchise Mode. So we did increase the investment in the overall Madden team size to allow us to do that. You've got more power on the console, you can do more, so that usually requires more content, more engineering resources. Yeah, as we've done every other transition that I've been at EA-I've been at EA going on 16 or 17 years-and in every case the new hardware does require a larger team size. So I think there will be two fully-featured console generations that our fans will be happy with.ĭid you have to scale up the development team to develop for both current-gen and next-gen? We haven't really talked about that, and I can't talk about it today, but I do look forward to talking about it. We've got a pretty robust feature set, so we're excited about that. We're really proud of the new mode we announced, the Yard. I'm sure you've been paying attention to all the blogs we've done on gameplay, Face of the Franchise, and so forth. We still want to deliver a fully robust feature set. Even though it is the end of a console generation, we're not undermining what we built there. Seann Graddy: For the Madden that's going to be coming out in August for the current generation of consoles, we're focused on delivering a great overall experience. What does that mean for this version of Madden 21? How are you splitting your resources? USG: We've arrived at the end of another console generation. I asked Graddy about these issues and more, while also inviting him to take a look back on what this generation has meant for Madden. Long-term frustration over the direction of Franchise Mode recently boiled over on Twitter with the "FixMaddenFranchise" hashtag, and the gameplay balance was criticized when a competitive championship was won without a single pass. They're solid improvements, but Madden 21 also faces plenty of questions. Its biggest addition is The Yard-a new mode built around unlockable cosmetics and online co-op.
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Now he's trying to do the same with Madden NFL 21, which must navigate the awkward challenge of providing a fully-fledged current-gen release and a next-gen upgrade in the same year.Ĭurrently available in early access, with full release due next week on PlayStation 4, Xbox One, and PC, Madden 21 lays the foundation for next-gen with its customary improvements to gameplay and presentation.
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As a longtime Madden developer, he was part of the team that successfully shepherded the series on to Xbox One and PlayStation 4 with minimal compromises. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247.
